Tuesday, August 29, 2006

"Portal"...

Before I get to the point I would give some history about it.
FPS games have a lot in common in many terms. A new game came out called "Prey"; which has a new technology called "Portal". Portal is a feature that allowed rips in space to be created, moved and reshaped in real time. This was to be a core feature of the game play, along with heavily destructible environments. Prey developers focused on "Portals should be used as tricks, not as an engine paradigm"; so Doom3 engine helped them to achieve so.

Valve the creators of (Half Life and Half Life 2) worked on their new project "Portal". It's a puzzle solving FPS type of games, it's fun to play based on the ingame footage here. Valve focused on the same idea as Prey team did.

Now back to the main point -phew-; I was reading an interview with Valve’s Doug Lombardi -I suggest you read it- and they asked him about the people behind Portal development. He said "There was a group of seven kids, two women and five guys...". They asked how old? he simply replied "They’re all barely drinking age."...very young but masters......

Portal was supposed to be released by Q4 2006, but based on the interview it was delayed till Q1 2007. Now say with me "NOOOOOOOOOO".

2 comments:

Anonymous said...

abit oudated interview with HL2 limbardi ...
http://www.youtube.com/watch?v=00c6tjbUjkY

i hope u will enjoy it

Regards

BuZain said...

I wonder why this portal technology took all these years to materialize. It sounds interesting looking into the technical challenges behind this technology.